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Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game...
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16 Week Game Podcast
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Week #16: Take Me Home, Country Code (part 2)
11 DIC. 2019 · Further discussion on gaming and game company prospects for WV. -
Week #15: Gamer Mama ... (part 1)
11 DIC. 2019 · West Virginia: next game company Mecca? How do we do it? -
Week #14: ... Your Mind! Reality Is Real (part 2)
11 DIC. 2019 · Leaving behind Jesse Schell's book, we venture into philosophical territory regarding motivation for game design. -
Week #13: We Are Transitioning ... (part 1)
11 DIC. 2019 · Transformational Game Design. Discussion of Jesse Schell's "The Art of Game Design." -
Week #12: We're Doing It Live
11 DIC. 2019 · Are we just the Bobby Koticks of the world, or are we more? Client, Pitch, Profit. Discussion of Jesse Schell's "The Art of Game Design." -
Week #11: But Myself I Can't Deceive ...
11 DIC. 2019 · Aesthetics, Community, Teamwork. What do these things have in common? They are cohesive. How do we make people coalesce? They must believe, even in the make believe. Discussion on Jesse Schell's "The Art of Game Design." -
Week #10: Give Me Some Space, Brah
2 NOV. 2019 · Space in games (where the game takes place) and asthetics (the cohesive feel of a game) takes our discussion into Falling Water, and "Cel-da". Discussion of Jesse Schell's "The Art of Game Design." -
Week #9: In Like Huckleberry Finn
29 MAR. 2019 · Worlds, have characters, that interact with players, that have freewill. Or do they? Discussion on Jesse Schell's "The Art of Game Design." -
Week #8: Interface, or In Your Face?
29 MAR. 2019 · Interfaces, Interest Curves, and Story. Discussion on Jesse Schell's "The Art of Game Design." -
Week #7: Spoiler Alert, Game Stuff (3/2)
20 MAR. 2019 · Continued from last podcast, we talk about how our designs impact the player, for better or worse. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."
Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game...
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