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16 Week Game Podcast

  • Week #16: Take Me Home, Country Code (part 2)

    11 DIC. 2019 · Further discussion on gaming and game company prospects for WV.
    Escuchado 33m 53s
  • Week #15: Gamer Mama ... (part 1)

    11 DIC. 2019 · West Virginia: next game company Mecca? How do we do it?
    Escuchado 33m
  • Week #14: ... Your Mind! Reality Is Real (part 2)

    11 DIC. 2019 · Leaving behind Jesse Schell's book, we venture into philosophical territory regarding motivation for game design.
    Escuchado 54m 33s
  • Week #13: We Are Transitioning ... (part 1)

    11 DIC. 2019 · Transformational Game Design. Discussion of Jesse Schell's "The Art of Game Design."
    Escuchado 51m 59s
  • Week #12: We're Doing It Live

    11 DIC. 2019 · Are we just the Bobby Koticks of the world, or are we more? Client, Pitch, Profit. Discussion of Jesse Schell's "The Art of Game Design."
    Escuchado 42m 39s
  • Week #11: But Myself I Can't Deceive ...

    11 DIC. 2019 · Aesthetics, Community, Teamwork. What do these things have in common? They are cohesive. How do we make people coalesce? They must believe, even in the make believe. Discussion on Jesse Schell's "The Art of Game Design."
    Escuchado 59m 31s
  • Week #10: Give Me Some Space, Brah

    2 NOV. 2019 · Space in games (where the game takes place) and asthetics (the cohesive feel of a game) takes our discussion into Falling Water, and "Cel-da". Discussion of Jesse Schell's "The Art of Game Design."
    Escuchado 31m 25s
  • Week #9: In Like Huckleberry Finn

    29 MAR. 2019 · Worlds, have characters, that interact with players, that have freewill. Or do they? Discussion on Jesse Schell's "The Art of Game Design."
    Escuchado 29m 54s
  • Week #8: Interface, or In Your Face?

    29 MAR. 2019 · Interfaces, Interest Curves, and Story. Discussion on Jesse Schell's "The Art of Game Design."
    Escuchado 29m 52s
  • Week #7: Spoiler Alert, Game Stuff (3/2)

    20 MAR. 2019 · Continued from last podcast, we talk about how our designs impact the player, for better or worse. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."
    Escuchado 30m

Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game...

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Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game Design."
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Autor Greg
Categorías Videojuegos
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