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Examining how psychology explains why video games are made how they are and why gamers behave as we do.
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1 OCT. 2024 · Many games put forth some kind of value that they hope will be communicated to players, be they ones that see obvious (like the value of empathy) or subtle (like experiencing life under capitalism). When the insertion of these values into game development is deliberate, what do we know about how it happens and what effects it has on players?
Support me on Patreon: https://patreon.com/pog
Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
- https://incompetech.com/wordpress/2016/05/carpe-diem/ by Kevin Macleod
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1 SEP. 2024 · We have some decent theories for understanding the appeal of many different types of video games. But one thing I've always struggled to explain is why people love really difficult games (like Dark Souls) or really easy games (like Cookie Clicker). In this episode I'll explore one theory about uncertainty reduction that helps explain why we find ANY kind of game engaging.
Support me on Patreon: https://patreon.com/pog
Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
- https://incompetech.com/wordpress/2016/05/carpe-diem/ by Kevin Macleod
Transcrito
24 JUL. 2024 · My publisher is https://www.kickstarter.com/projects/geektherapeutics/mind-games-the-intersection-of-psychology-and-geek-culture to offer discounted, early copies of my new book on the Psychology of Dungeons & Dragons. To help you decide if you want to back it (I think you should, but I'm arguably biased), this episode contains excerpts from multiple chapters and some of my own inside commentary.The book will be available for sale widely later this year, but this is a great chance to get an early copy for 25% off. Print, audiobook, or ebook. You can also bundle in any of the other four books in the Geek Psychology series, so https://www.kickstarter.com/projects/geektherapeutics/mind-games-the-intersection-of-psychology-and-geek-culture!
If you need a link to the show on another device, just go to psychologyofgames.com of psychologyofdnd.com. The Kickstarter will be the top story at both places until it's done.
Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
1 JUL. 2024 · Have you ever become attached to a place in a video game? A virtual environment that you've obviously never visited in the flesh but which you start to think of it like a real place? Maybe the dwarven capitol of Ironforge in World of Warcraft? The spaceship The Normandy in Mass Effect? Link and Zelda's land of Hyrule? Maybe you you have become so familiar with those virtual places through repeated navigation and interaction that you attach importance and character to it like you do your childhood home, the first place you ever had a part-time job, or the neighborhood through which you walk your dog? Or even a whole city?
This is a relatively new concept that some researchers, such as my guest expert this episode, call "sense of place."
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4 JUN. 2024 · Many of us have considered ourselves "passionate" about one thing or another, including video games or even specific game series or franchises. But what does this mean and is it always a good thing? When can passion become a detriment to our lives and our psychological well-being? These are the kinds of questions I'll discuss with this episode's guest expert.Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Transcrito
1 MAY. 2024 · In this episode, I'll explore some research on whether or not video games can make you smarter or help you develop certain cognitive skills.Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Transcrito
4 MAR. 2024 · In this episode, I talk with an expert on how video games elicit nostalgia and what it means for players and consumers.
Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Transcrito
1 FEB. 2024 · What do research and theory say about how our avatars in video games and virtual reality may shape our behaviors --and how they don't?
Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Transcrito
3 ENE. 2024 · In this episode I talk with an expert on diagnosing and treating ADHD in children. We'll talk about the challenges video games present to people with ADHD and some strategies for dealing with problems it may present.
Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
- "Bumbly March" Kevin MacLeod (https://incompetech.com/)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Transcrito
4 DIC. 2023 · In-game purchases are a staple of modern game design, especially in the free-to-play and live service categories. This isn't necessarily bad as a business model, but there are some psychological effects that these games either intentionally or accidentally employ that may make us spend more than we intend to.
Audio Credits:
- http://freemusicarchive.org/music/The_Polish_Ambassador/Diplomatic_Immunity/05_Robot_Motivation by The Polish Ambassador, licensed under Creative Commons: http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Examining how psychology explains why video games are made how they are and why gamers behave as we do.
Información
Autor | Jamie Madigan |
Organización | Jamie Madigan |
Categorías | Videojuegos |
Página web | www.psychologyofgames.com |
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