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The Genesis Temple Podcast

  • Episode 9 - Steve Ince (Broken Sword, So Blonde, The Bunker)

    9 SEP. 2021 · In the final episode of the first season, I have the pleasure of speaking to Steve Ince, a writer and game developer I've been following for quite a few years, ever since getting into the Broken Sword series and speaking with him on the Adventure Gamers forums. We naturally speak a bit about his career, especially on some more obscure titles like Gold and Glory: The Road to El Dorado. Topics of discussion will also be the current state of the adventure gaming genre, the problem with its "name" and the future of the industry.
    Escuchado 1h 9m 47s
  • Episode 8 - Julia Minamata (The Crimson Diamond)

    29 AGO. 2021 · Together with Jesse Gregoire, I reach Julia Minamata to talk about her upcoming adventure game, her inspirations, her work as a solo indie dev with the Playdate and also discuss puzzles and the adventure genre.
    Escuchado 1h 6m 17s
  • Episode 7 - Francisco Gonzalez (Lamplight City, A Golden Wake, Rosewater)

    18 AGO. 2021 · Damiano sits down together with co-host journalist Jesse Gregoire, to have a nice conversation with Francisco Gonzalez, designer of Lamplight City, A Golden Wake and future adventure Rosewater. We chat about adventure design, genre tropes and a whole lot of animal cruelty.
    Escuchado 1h 3m 12s
  • Episode 6 - Jay Tholen (Hypnospace Outlaw, Dropsy)

    10 AGO. 2021 · Me and Jay Tholen sit down for a nice chat about the good old days of the internet, how a sense of community inspired the overall design of Hypnospace Outlaw, how to make a prog rock title that might not be entirely terrible and religion in gaming.
    Escuchado 55m
  • Episode 5 - Jack Yarwood (Gaming history and journalism)

    30 JUL. 2021 · I sit with fellow gaming journalist and expert in history Jack Yarwood to trade tips, experiences and interesting anectodes encountered while writing stories.
    Escuchado 59m 20s
  • Episode 4 - Clockwork Bird (Silicon Dreams)

    18 JUL. 2021 · I sat down with Daniel Adams and James Patton curious to talk about the hardships of developing Silicon Dreams, their overall preferences in game design and their inspirations in writing. But, naturally, since this is the GT podcast we touched upon a whole lot of random topics from Quantic Dream to Discworld and I also had the pleasure of answering a question from them!
    Escuchado 1h 7m 55s
  • Episode 3 - Daniele Giardini (Still There)

    10 JUL. 2021 · I sit down with writer and graphic designer Daniele Giardini to talk about his work on Still There, narrative in adventure games, how can mediums like comics and videogames influence each other and a whole bunch of nonsense cause we are two crazy Italians.
    Escuchado 57m 54s
  • Episode 2 - Saverio Caporusso (HyperParasite)

    28 JUN. 2021 · I sit down with game designer Saverio Caporusso of Troglobytes Games (HyperParasite) to discuss the importance of marketing for indie studios, how to better promote an indie game and his experience on HyperParasite and Blind Fate:Edo no Yami.
    Escuchado 45m 56s
  • Episode 1 - Mark Yohalem (Primordia, Strangeland)

    4 JUN. 2021 · In the first episode of the Genesis Temple podcast, I speak with Mark Yohalem about Loom, people's reactions to Strangeland, puzzle design and how faster walking speed can make everything a bit more tolerable.
    Escuchado 1h 14m 18s

Damiano Gerli interviews developers new and old to talk about game design and gaming history. Bonus guests might include fellow gaming journalists or anyone with interesting stories to share for...

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Damiano Gerli interviews developers new and old to talk about game design and gaming history. Bonus guests might include fellow gaming journalists or anyone with interesting stories to share for the listeners.
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