Elevating UX with Object-Oriented Design featuring Elena Haskins
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Descripción
Join hosts Kenn Williamson and Matt Lemke as they speak with Elena Haskins, a UX and product designer, certified OOUX strategist, and founder of Anele. Elena discusses the significance of...
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In this conversation, Elena Haskins, a UX designer, discusses the importance of object-oriented UX (OOUX) in creating intuitive and user-friendly digital products. OOUX involves thinking about the different components or entities in a system and how they relate to each other. By breaking down these relationships and mapping out the data points and actions associated with each object, designers can create a more cohesive and user-centric experience. Elena emphasizes the need for user research and testing throughout the design process to ensure that the product meets the needs and expectations of the users. She also highlights the importance of setting expectations and prioritizing functionality over aesthetics in design discussions.
Takeaways;
- Object-oriented UX (OOUX) involves thinking about the different components or entities in a system and how they relate to each other.
- User research and testing are crucial in creating intuitive and user-friendly digital products.
- Setting expectations and prioritizing functionality over aesthetics can lead to better design outcomes.
- Designers should collaborate with developers throughout the design process to ensure a cohesive and efficient implementation.
Sound Bites:
- "Object-oriented UX is like an extra spice. It's like an extra thing I add to my process to make sure that we are really thinking about how are the developers thinking about this so we can make the database at the same time."
- "You always have to set expectation. When you are presenting something, and this isn't just when you're doing user testing. Even if I'm talking to my own team, I'm showing anything. I'm telling you the goal of the conversation."
- "Research is usually the first to go. Like I've worked on so many products where I'm like, 'Do you have any research we can share or can I access your users?' And they're like, 'We just don't have time or money.' And that is gonna cause a huge hole in your wallet if you skip that."
00:00 Introduction and Podcast Setup
06:01 Discussion on UX and Object-Oriented UX (OOUX)
10:17 Difference Between UI and UX
17:22 The UX Design Process and Object-Oriented UX (OOUX)
26:08 Shifting from Process Flow to Object Relationships
29:20 Dealing with Design Feedback and Minutiae
35:00 Conclusion and Contact Information
Información
Autor | The SeqTek Podcast |
Organización | matthew lemke |
Página web | - |
Etiquetas |
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